One classic frothing example is:
// Get color of one point. // A side effect is internally creating an object for the pixel, // which when you do that repeatedly, causes frothing. int rgb = bufferedImage.getRGB( x, y );which can be rewritten like this to avoid frothing.
// Get color of one point. // Though this code looks more convoluted, it recycles the pixel // object, thus avoiding frothing. private Object pixelData = null; // ... // Provide a suitable container e.g. byte[] for the result from the last time, // null on first call. pixelData = bufferedImage.getRaster().getDataElements( x, y, pixelData ); int rgb = bufferedImage.getColorModel().getRGB( pixelData );
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